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Old Nov 24, 2008, 09:25 AM // 09:25   #1
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Default Non elite sin skills to go with Thunderclap

any ideas pls help me
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Old Nov 24, 2008, 01:48 PM // 13:48   #2
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[thunderclap][leaping mantis sting][exhausting assault][no skill][golden phoenix strike][twisting fangs][conjure lightning][no skill]

If you're going to use slot 4 on another attack skill swap slot 3 for something. If you do, I suggest Leaping Mantis Sting - Jungle Strike / Fox Fangs - Horns of the Ox - Golden Phoenix Strike - Twisting Fangs. I don't know how the energy will hold out though so I guess it might be worth it using Lotus Strike as the off-hand.

I also think it might be possible to fit on Shadow Walk + Dash on this bar too. Shadow Walk after Thunderclaps' cast and I think you'll have be teleported with the aftercast of Thunderclap. Oh, and I guess Impale could make it on the bar with BoS.

Last edited by Tyla; Nov 24, 2008 at 02:28 PM // 14:28..
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Old Nov 24, 2008, 04:16 PM // 16:16   #3
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Tyla's set up would be okay..
[chest thumper]+[shell shock] is an awesome combo also.
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Old Nov 24, 2008, 04:28 PM // 16:28   #4
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Quote:
Originally Posted by wind fire and ice View Post
Tyla's set up would be okay..
[chest thumper]+[shell shock] is an awesome combo also.

How do you fit [chest thumper] on an A/E bar?

Do you have some leet hax I am not aware of?
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Old Nov 24, 2008, 04:38 PM // 16:38   #5
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[build prof=assas/monk deadly=12+1+1 air=12][Deadly Paradox][Thunderclap][Dancing Daggers][Entangling Asp][Augury of Death][Signet of Toxic Shock][Iron Palm][Resurrection Signet][/build]

[build prof=A/E Dagger=11+1+1 Crit=12+1 air=6 dead=2][Thunderclap][optional][Black Mantis Thrust][Jungle Strike][Trampling Ox][Falling Lotus Strike][twisting fangs][resurrection signet][/build]

[build prof=A/E Deadly=12+1+2 Dagger=10+1 Critic=8 air=2][thunderclap][optional][Iron Palm][Falling spider][Vampiric Assault][Impale][Signet Of Toxic Shock][Resurrection Signet][/build]

Just some ideas for you, not necessarily good. Empty slots are for a hex snare. [[Resurrection Signet] can be taken out for [[dash] or if you want more hex snares. Replace [[twisting fangs] with [[blades of steel] if your choice is [[shadow fang].
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Old Nov 24, 2008, 04:41 PM // 16:41   #6
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Thunderclap isn't a hex. Check Wiki and you'll know.
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Old Nov 24, 2008, 07:17 PM // 19:17   #7
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Quote:
Originally Posted by Tyla View Post
Thunderclap isn't a hex. Check Wiki and you'll know.
Empty slots are for choice of hex. Check my post and you'll know.
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Old Nov 25, 2008, 02:04 PM // 14:04   #8
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Why not just conjure lightning and shocking daggers? Then run your fav chain, such as trampling combos. Whatever fills you with sunshine and rainbows.
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Old Nov 25, 2008, 04:02 PM // 16:02   #9
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[thunderclap][shadow walk][winter's embrace]

Ohai
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Old Nov 25, 2008, 07:22 PM // 19:22   #10
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u need snare and/or kd
preferably both
otherwise they'll jus kite the daze effect


winters embrace isnt that reliable
if u cast it on a moving target
they would have already gained a couple of inches in the 3/4s cast time
at which point u wont be able to attack them unless u have an ias
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Old Nov 25, 2008, 07:25 PM // 19:25   #11
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Quote:
Originally Posted by mcosad View Post
Why not just conjure lightning and shocking daggers? Then run your fav chain, such as trampling combos. Whatever fills you with sunshine and rainbows.
i think you ain't aware of Thunderclaps change?=P
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Old Nov 25, 2008, 07:38 PM // 19:38   #12
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Quote:
Originally Posted by snaek View Post
winters embrace isnt that reliable
if u cast it on a moving target
they would have already gained a couple of inches in the 3/4s cast time
at which point u wont be able to attack them unless u have an ias
1. It's very hard to move out of adjacent range
2. Assacaster was mentioned
3. It's not going to be a 'good' build anyway
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Old Nov 26, 2008, 05:25 AM // 05:25   #13
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Quote:
Originally Posted by Bobby2 View Post
It's very hard to move out of adjacent range
if hes already kiting as u cast the skill
he will already be outside of adjacent range by the time the spell finishes casting

its similar to how u cant hit a kiting target after a death's charge because of the 3/4s aftercast
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Old Nov 27, 2008, 10:00 PM // 22:00   #14
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If you want to inflict a daze, why not use beguiling haze? Shadow steps to target, silencing dagger will give roughly a 9sec daze , inflict knock down on hit, then just follow up with attack chains
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Old Nov 29, 2008, 02:12 AM // 02:12   #15
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Tyla's build works except it probably needs e management. You keep hitting with lightning dmg for KD and you'll lose a lot of energy...simply no way crit strikes can keep up with the loss.
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Old Nov 30, 2008, 11:19 PM // 23:19   #16
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Quote:
Originally Posted by illidan009 View Post
Tyla's build works except it probably needs e management. You keep hitting with lightning dmg for KD and you'll lose a lot of energy...simply no way crit strikes can keep up with the loss.
Elite Spell. Create a massive lightning strike at target foe's location, dealing 15...63...75 damage. After 3 seconds, that foe and all adjacent foes are Dazed for 1...8...10 seconds. This spell has 25% armor penetration.

Concise description

Elite Spell. Deals 15...63...75 damage. After 3 seconds, inflicts Dazed condition (1...8...10 seconds) to target and adjacent foes. 25% armor penetration.

They changed it. guru is behind on the gwbbcode.

I would use tylas idea in conjunction with [mark of instability] for the lulz.
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